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Nymphs, unless they choose to do so, do not reproduce, but are rather generated by the beauty of the natural world. Nymphs are nature’s embodiment of physical beauty, and they guard the sacred places of the wild. Jump to: navigation, search.
Nymphs are known to mate with gods, and often get into small entanglements with mortals. Nymphs are mercurial creatures who may act with kindness but are also quick to strike against those who tread on nature by acting greedily or thoughtlessly. They might assist a group of adventurers, or have a love affair with a man who wanders into their midst, but there is little contact between them and civilization otherwise.
Nymphs prefer attractive aquatic environments, such as a secluded cove or sandy beach, and are mostly solitary, though sometimes live in groups. It was said that their beauty could lead anyone who gazed upon them either blindness, madness, or even death. She can be kind and graceful to mortals who revere the wild places of the world but is also quick to strike against mortals who take more than they need or who treat nature thoughtlessly.
This page is considered complete and balanced.
Nymphs have several names. Surprisingly there are a few men of the species, they just so happen to rather rare as they go for women and with few women adventurers they don't have as much reason to show themselves so thought to not exist. Similarly, if a nymph is injured, the beauty of the surroundings is likewise diminished, and if a nymph is killed, the area will become twisted and wither. This being's beauty exceeds mere words; she is captivating and dangerous because of the emotions she inspires. Age. Nymphs are not merely reflections of their environment but are intimately intertwined with it. In reality they are viewed as the embodiment of nature in the form of beautiful young maidens. Like nature, she embodies both great beauty and fearsome danger.
The beauty of a nymph is so difficult for the mind to comprehend that the brain of an onlooker often simply stops processing visual stimuli to avoid sensory overload. Your Charisma score increases by 2, and your Intelligence score and one other attribute of your choice increase by 1. If you do not understand the idea behind this page please leave comments on this page's
A nymph usually avoids contact with non-fey, but they often have a place held sacred and defend against all intrusion—a grove, a pool, or sometimes a hilltop or peak.
Ability Score Increases. They are a being that isn't so keen on evil or ugliness, either avoiding or fighting said things if they must. Naiads prefer freshwater to salt water dwellings and the confines of such waterways to the vast expanse of the sea. They were the guardians and protectors of these and the portals to the faerie realm. Their secret name is in sylvan, and usually has to do with nature (river, wind, deer, jaguar, willow, spring, etc). Their "last name" is their mother's secret name, translated into the language of the nearest civilization (usually, the phrase "of the" is in between, such as a Nymph named Sera of the Wind). Half-nymph Traits. Although the nymph may embody a forest or some larger aspect of nature, a nymph's home is a particularly secluded and pristine area, such as a grove, a pool, or a hilltop. They embody this having great beauty yet possessing a fearsome dangerous side. Nymphs are better disposed toward elves, half-elves, and druids, individuals they recognize as friends of nature. Club. The primary contributor has requested no further edits to this page; The user above has requested no further edits to this page. As such, the page has …
Nymph, Variant (5e Race) From D&D Wiki. New Races: Naiad Nymph for 5e. Hit: 2 (1d4) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. They’re usually slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. Nymph: Naiad Naiads are nymphs of springs, ponds, and those waterways too small to be ruled over by a greater divinity.
Nymphs have several names. When the flavor has been changed so that this template is no longer applicable please remove this template.
If the home of a nymph is burned, used as a dumping ground, or otherwise despoiled, the nymph may fade away or become twisted.
Your nymph character has a variety of supernatural abilities, due to their fey blood. Half-nymphs have the following racial traits.
Nymphs have also been known to aid good heroes who approach them in a courteous and respectful manner. These lovely creatures are fickle beings more so than not, and seen in a keen sexual light.
You can help D&D Wiki by finishing and/or adding flavor to this page. The personality of a nymph is also a reflection of nature. They are likely to offer such people a chance to explain their presence instead of driving them away. Nymph's use spells and animal allies to drive intruders away from the spot defended, preferring to use non-lethal attacks first and resorting to deadly attacks only when faced by evil creatures or intruders who reply to their efforts with deadly attacks of their own. Their first name is in the fashion of the nearby civilization.
They usually dwelt in forests, streams, waterfalls, or coves.
Nymphs, unless they choose to do so, do not reproduce, but are rather generated by the beauty of the natural world. Nymphs are nature’s embodiment of physical beauty, and they guard the sacred places of the wild. Jump to: navigation, search.
Nymphs are known to mate with gods, and often get into small entanglements with mortals. Nymphs are mercurial creatures who may act with kindness but are also quick to strike against those who tread on nature by acting greedily or thoughtlessly. They might assist a group of adventurers, or have a love affair with a man who wanders into their midst, but there is little contact between them and civilization otherwise.
Nymphs prefer attractive aquatic environments, such as a secluded cove or sandy beach, and are mostly solitary, though sometimes live in groups. It was said that their beauty could lead anyone who gazed upon them either blindness, madness, or even death. She can be kind and graceful to mortals who revere the wild places of the world but is also quick to strike against mortals who take more than they need or who treat nature thoughtlessly.
This page is considered complete and balanced.
Nymphs have several names. Surprisingly there are a few men of the species, they just so happen to rather rare as they go for women and with few women adventurers they don't have as much reason to show themselves so thought to not exist. Similarly, if a nymph is injured, the beauty of the surroundings is likewise diminished, and if a nymph is killed, the area will become twisted and wither. This being's beauty exceeds mere words; she is captivating and dangerous because of the emotions she inspires. Age. Nymphs are not merely reflections of their environment but are intimately intertwined with it. In reality they are viewed as the embodiment of nature in the form of beautiful young maidens. Like nature, she embodies both great beauty and fearsome danger.
The beauty of a nymph is so difficult for the mind to comprehend that the brain of an onlooker often simply stops processing visual stimuli to avoid sensory overload. Your Charisma score increases by 2, and your Intelligence score and one other attribute of your choice increase by 1. If you do not understand the idea behind this page please leave comments on this page's
A nymph usually avoids contact with non-fey, but they often have a place held sacred and defend against all intrusion—a grove, a pool, or sometimes a hilltop or peak.
Ability Score Increases. They are a being that isn't so keen on evil or ugliness, either avoiding or fighting said things if they must. Naiads prefer freshwater to salt water dwellings and the confines of such waterways to the vast expanse of the sea. They were the guardians and protectors of these and the portals to the faerie realm. Their secret name is in sylvan, and usually has to do with nature (river, wind, deer, jaguar, willow, spring, etc). Their "last name" is their mother's secret name, translated into the language of the nearest civilization (usually, the phrase "of the" is in between, such as a Nymph named Sera of the Wind). Half-nymph Traits. Although the nymph may embody a forest or some larger aspect of nature, a nymph's home is a particularly secluded and pristine area, such as a grove, a pool, or a hilltop. They embody this having great beauty yet possessing a fearsome dangerous side. Nymphs are better disposed toward elves, half-elves, and druids, individuals they recognize as friends of nature. Club. The primary contributor has requested no further edits to this page; The user above has requested no further edits to this page. As such, the page has …
Nymph, Variant (5e Race) From D&D Wiki. New Races: Naiad Nymph for 5e. Hit: 2 (1d4) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. They’re usually slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. Nymph: Naiad Naiads are nymphs of springs, ponds, and those waterways too small to be ruled over by a greater divinity.
Nymphs have several names. When the flavor has been changed so that this template is no longer applicable please remove this template.
If the home of a nymph is burned, used as a dumping ground, or otherwise despoiled, the nymph may fade away or become twisted.
Your nymph character has a variety of supernatural abilities, due to their fey blood. Half-nymphs have the following racial traits.
Nymphs have also been known to aid good heroes who approach them in a courteous and respectful manner. These lovely creatures are fickle beings more so than not, and seen in a keen sexual light.
You can help D&D Wiki by finishing and/or adding flavor to this page. The personality of a nymph is also a reflection of nature. They are likely to offer such people a chance to explain their presence instead of driving them away. Nymph's use spells and animal allies to drive intruders away from the spot defended, preferring to use non-lethal attacks first and resorting to deadly attacks only when faced by evil creatures or intruders who reply to their efforts with deadly attacks of their own. Their first name is in the fashion of the nearby civilization.
They usually dwelt in forests, streams, waterfalls, or coves.