Titania Extreme Guide by Phantom Lunar 4 Phases in this fight.
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Titania Ex Prog and Clear. Tree, Puck, Big dude. Following that, dodge the in/out AoE attack however required. Tank the boss in the middle, opener is around 20 seconds before first mechanic happens.Walls disappear on entering this phase.
44 votes, 19 comments. So let’s get into it, here’s how to defeat FFXIV’s Titania in The Dancing Plague trial.We’ll start with a thank you: much of this guide is indebted to YouTuber, You’ll need to watch out for AoE attacks for the duration, especially Next, Titania will produce eight water puddles, four in the centre, the others in the corners of the arena – this is It’ll be obvious the moment this fight reaches its second phase: the fairy queen transforms the battlefield into a verdant forest full of natural nasties.
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If the … FFXIV Titania EX Guide Read More » Kill them in this order = Tree -> Puck -> Big dude.After the 3 adds die, Titania raises them as bigger adds.All the abilities from the adds are the same but itâs just bigger.Mechanic order from big add raise = AoEs -> Stack -> Smash+Tether -> Stack + 2 AoE2 new mechanics when adds revive.
As always don't be in front of the boss unless tanking.
I told them about how I used to do all the Akhs solo in Shinryu EX when it was current because DRK has always been the magic mitigation tank, and so we had to idea to test it in Titania as well. This guide aims to provide tips and strategies for defeating Titania in The Dancing Plague (Extreme).
There are walls still in this phase. The Dancing Plague in FF14 see you in an extended scrap with the erstwhile King of the Pixies; it’s a battle that consists of multiple tricky phases that can wipe out a team of heroes instantly if you don’t all stay on your guard.Thankfully, then, you have our FFXIV Dancing Plague Extreme guide to help you navigate past this bucolic, eight-player encounter. You can fall off now.Mechanic order = Lightning AoE -> Tank buster -> Roots + Tether -> Large cone AoE -> Frost Rune + AoE on people -> Phantom Rune(Green) -> Add phase3 adds will spawn.
For those who use ACT triggers during fights, here are all the triggers you should need. Contents1 Phase 12 Phase 23 Phase 34 Phase 4 Phase 1 Tank the boss in the middle, opener is around 20 seconds before first mechanic happens.
Chances are you will also see Then you’ll see lots of circles appear with small blue shards flying around everywhere, this is The Add Phase in the FFXIV Dancing Plague battle starts with the spawning of Then, once the second set of adds spawn, damage dealers should take down them down in the same order as the first: east, north, and then west. More or less has to be DRK or PLD, layer CDs and rotate them out and with only a bit of healing you can soak all 6 there's a rotation for it I'll type it soonSo more or less, I was quening with a WHM buddy when doing this, I told them about how I used to do all the Akhs solo in Shinryu EX when it was current because DRK has always been the magic mitigation tank, and so we had to idea to test it in Titania as well. Adds AoE looks as below.After that kill the remainder while dealing with any potential add AoEs.If you donât kill them before the bar reaches 100. For now, sit back and relax safe in the knowledge that you’ve achieved a job well done, without turning into a donkey. Originally the King of the Pixies, their name actually a title, Titania was once the ruler of the various fae tribes and fought against the sin eaters.Titania ended up becoming a Lightwarden after striking down the previous one, yet retained their form and aspects of their personality due to their strong will.
If they’re behind your puddle, move to the other unaffected central ones. FFXIV ¬ Titania Extreme Guide – The Dancing Plague Extreme Guide.
Players must have completed the Main Scenario Quest “Shadowbringers” and having talked to the Minstreling Wanderer in the Crystarium. Titania Extreme Guide by Phantom Lunar 4 Phases in this fight. Mechanic order goes like this = Water Puddle + Phantom Rune -> Flame Rune + Roots -> Phantom Rune -> Party Damage (Healer) -> Fae Light (Tanks immune or share) -> Frost Rune (Shiva AoEs) -> Raid AoE -> Lightning Tethers (Handled the same way as in phase 2 with the same 6 people) -> Growth Rune -> Phantom Rune -> Phantom Rune -> Enrage (She will cast the raidwide AoE with a longer cast time)This will immediately be followed by a Phantom rune (Always opposite to the one she did during puddles). However, the AoE growth branches now appear on the sides of the map.
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In your same teams, ensure you are knocked back into your opposite corners. Tree, Puck, Big dude. They were both Paladins if that matters For the first 30% of the fight, Titania will use the following abilities: Divination Rune: A frontal cone Tankbuster that hits for ~80k unmitigated. Kill them in this order = Tree -> Puck -> Big dude.After the 3 adds die, Titania raises them as bigger adds.All the abilities from the adds are the same but itâs just bigger.Mechanic order from big add raise = AoEs -> Stack -> Smash+Tether -> Stack + 2 AoE2 new mechanics when adds revive. While a little butt clenching, it's easier to rely on 2 people maybe 3 for the other healer, doing this than having 6 people be marked and shuffle through and also not overlap on anyone else at the same time.Why would you though?